![]() ![]() And as you work your way through the castle, scattered notes help you piece together your past and what, exactly, led you to this place. It doesn’t explain why, but insists that this is the only course of action left to you. The note tells you to descend into the depths of the castle and kill a man named Alexander. He then wakes up on the floor of a hallway and the game begins.Īs you wander through the castle, you eventually come across a note written by yourself, revealing that the amnesia was self-inflicted, caused by a drink your character consumed. By the end of the intro, he can barely manage to utter his name. For example, the video game “Amnesia: The Dark Descent” begins with the main character stumbling through the halls of a castle, struggling to maintain his memories of who he is and where he lives. One of the most common disjointed chronologies occurs in stories where the main character has amnesia. Although I’ve never seen the movie, I love the idea of a plot that is told out of order, that is pieced together bit by bit. It starts at the end of the movie, and basically plays things out in reverse order. But what if the end is at the beginning? That’s what “Memento”, a movie by Christopher Nolan, did. That’s how it goes right? Every story has them. So I wanted to expand upon that idea.Ī beginning, middle, and end. I mentioned how I, personally, enjoy stories with disjointed chronologies. Especially with a couple of different endings, depending on your final decisions.Ī Link Between Worlds (1) Afrika (1) Aliens vs Predator (1) Alpha Protocol (1) Amnesia (2) Arcania (1) Arcanum (1) Armello (1) Arx Fatalis (1) Assassins Creed (2) Bastion (2) Ben There Dan That (1) BioShock (4) Bloodborne (2) Board Game (8) Borderlands (9) Bulletstorm (1) Chivalry: Medieval Warfare (1) Condemned 2 (1) Conker's Bad Fur Day (1) Cryostasis (1) Dark Souls (11) Darksiders (1) Day Z (6) Dead Space (1) Deadly Premonition (1) Dear Esther (2) Demon's Souls (2) Deus Ex (1) Devil May Cry (1) Dishonored (1) Doom (1) Dragon Age (3) Dragon's Crown (1) Dragon's Dogma (1) DreadOut (1) Editorial (55) Eldritch Horror (1) Elex (5) Evoland (1) Fallen Earth (1) Fallout (6) FEAR (1) Final Fantasy (3) Five Nights at Freddy's (1) Folklore (1) Forbidden Desert (1) Forge (1) Free (36) Get Even (1) Gothic (12) Gravity Rush (1) Great Games You Never Played (22) Grotesque Tactics (1) Guild Wars (2) Half-Life (2) Horizon Zero Dawn (1) Impressions (27) Indie (47) Journey (1) Killing Floor (8) Killzone: Mercenary (1) Kingdoms of Amalur (2) L.A.Last month I talked about “In Medias Res”, a Latin term meaning roughly “in the middle of” and referring to when a story begins with some action that usually occurs later on in the story. In the very beginning you probably won't care much about Daniel and will just take the story as it comes to you (since it's primarily meant to provide a structure for the gameplay), but there are some nice twists along the way that will grab your interest and bring some unexpected depth to the experience. It's actually pretty good, but it's just not the main emphasis of the game. The story is fairly straightforward and not especially remarkable, but that's not to say it's bad or uninteresting. The pieces progressively come together as you learn what Daniel was doing, how he got to the castle, what all transpired at the castle, and why he has to kill Alexander. As Daniel learns more about his past, he even starts to have visions of events that occured within the castle walls. As you explore the castle Brennenburg, you find more scattered pages from your diary (and other notes you'd written to yourself) that reveal the backstory of your erased memory.
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